Wednesday, April 20, 2011
League of Legends - Rumble Art Spotlight
Himer 2.0? We will have to see.
Tuesday, April 19, 2011
New League of Legends Hero Changes
1st up this... Ryze, Morgana, and Malphite have had their cost in Influence Points permanently reduced. Morgana and Malphite have had their costs reduced from 3150 IP to 1350 IP, and Ryze has had his cost reduced from 1350 IP all the way down to 450 IP!
This is awesome, but I hope they don't use it to just release more 6300 heroes
Dark Wind: Bounces changed to 5 at all ranks. Silence duration 1.5 at all ranks. Leveling the skill increases base damage. Large increase to AP ratio.
Drain: Now heals for a % of damage as health. Begins at 50% and scales up with AP ratio (and can go over 100% with enough AP). Range slightly reduced. (Might increase CD if we have to).
Crowstorm: Base damage lowered, AP ratio increased.
Base Stats: Pretty sizable increase. His base armor was abysmal to make up for drain - with these fixes, he can have more normal base stats.
This is also cool as I really like fiddle and I hope this changes him for the better.
The only other thing I can think of is that they are changing some of the global ults
This is awesome, but I hope they don't use it to just release more 6300 heroes
Dark Wind: Bounces changed to 5 at all ranks. Silence duration 1.5 at all ranks. Leveling the skill increases base damage. Large increase to AP ratio.
Drain: Now heals for a % of damage as health. Begins at 50% and scales up with AP ratio (and can go over 100% with enough AP). Range slightly reduced. (Might increase CD if we have to).
Crowstorm: Base damage lowered, AP ratio increased.
Base Stats: Pretty sizable increase. His base armor was abysmal to make up for drain - with these fixes, he can have more normal base stats.
This is also cool as I really like fiddle and I hope this changes him for the better.
The only other thing I can think of is that they are changing some of the global ults
Friday, April 8, 2011
"Brand" New league of legends hero... Get it?
In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people’s way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand...
That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay low the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now...
“This place will burn, not by cinder flying on breath of wind, but by the vengeance of my hand.” –Brand
Abilities:
Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned.
Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take additional damage.
Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Blaze (Passive): Brand's basic abilities light his targets ablaze, dealing a percentage of their maximum Health in magic damage per second.
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